The second entry in the Witcher saga is characterized by an incredibly gripping, mature and challenging non-linear plot. In addition, the new combat system is even smoother and guarantees a greater variety of tactical possibilities.
The game is built upon completely new technology, designed from scratch by CD Projekt RED to develop role-playing games with non-linear plot. The new technology also delivers beautiful visuals, transporting players to one of the most vivid RPG universes ever.
“I am really glad that we can officially present what we’ve been working on for the past two-and-a-half years.” – said Adam Kiciński, CEO of CD Projekt RED studio. “We learned a lot during The Witcher’s development process, and we are using all of that knowledge to ensure the sequel is one of the best RPGs people have ever played. We’ve concentrated on improving the most successful parts of the Witcher, and I strongly believe that The Witcher 2 will be loved both by fans of the original and newcomers. We know that we aimed very high while producing The WItcher 1. Now we are aiming even higher with The Witcher 2: Assassins of Kings.”
The Witcher 2, developer diary part 2
The company also announced distribution agreements for various territories, Atari Inc. (North America), 1C-SoftClub/Snowball Studios (Russia) and CD Projekt (Poland and Central Europe); negotiations for Western European distribution are in progress. Moreover, CD Projekt RED signed a contract with Agora S.A., which makes Agora the co-producer of the game in Poland. Thanks to this contract, CD Projekt RED will receive financial and promotional support, and the know-how of one of Poland’s biggest media corporations.