This video is an experiment done for fun by 1oneclone. It demonstrates how original Monkey Island 2 backgrounds look and feel in a modern 3d game engine. The sets were built using Maya and then exported into Cryengine’s Sandbox editor.
This is a follow up to the videos below that showed how to “convert” 2d concept art into 3d scenes using camera projection techiques.

This demo shows how a remake of everyone’s favorite zombie pirate adventure might look using advanced techniques to enhance resolution, detail and overall image fidelity while staying true to the original art and style.

This was done for fun with a basic camera projection usually used in movie visual effects to enhance the original scanned 2D concept art (which had a resolution of 700×524).