Category: developer diaries


Star Citizen: 2016 Gamescom Alpha 3.0 Demo

23 August, 2016 エスピオン

Here’s the pure gameplay recording from the Star Citizen Alpha 3.0 Demo played LIVE during Gamescom 2016. Roberts Space Industries is a spacecraft manufacturer within the persistent-world game “Star Citizen” and its companion single-player spaceflight sim, “Squadron 42.” RSI is also your portal for information, updates, and purchases of your very own spacecraft with which […]

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Hide & Shriek Mansion Screenshots August 2016

20 July, 2016 エスピオン

#madewithunity #gamedev #indiedev #games #multiplayer #unity3d It’s been a busy Summer! We’ve added ragdoll physics, flammable objects, hidden safes, gold and diamonds, pop-up tutorials and MULTIPLAYER! Screenshots and videos below!

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Hide & Shriek Mansion updates and gameplay features

24 February, 2016 エスピオン

#madewithunity #gamedev #indiedev #games #multiplayer #unity3d We’ve been extremely busy on Hide & Shriek Mansion, implementing the latest features including exploding cats, burning beds, drainpipe climbing, ledge walking, dynamite and fireworks and more! Our game aims to be the ultimate spy vs spy experience – you could say it’s more like Ninja vs Ninja! You […]

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More Hide & Shriek Mansion Environments

12 January, 2016 エスピオン

A quick screen capture of some of the rooms in Hide & Shriek Mansion. The demo will be available through www.pixel-issue.net in 2016, and the full game through steam when it’s ready! Hide & Shriek Mansion is a work in progress multiplayer game in Unity 3D, which will combine the classic point and click adventure […]

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Hide & Shriek Mansion: Retro Mode! 256 Color with Pixelated Graphics

16 December, 2015 エスピオン

a short demo of the retro mode for Hide & Shriek Mansion. The demo will be available through www.pixel-issue.net in 2016, and the full game through steam when it’s ready! Hide & Shriek Mansion is a work in progress multiplayer game in Unity 3D, which will combine the classic point and click adventure game style […]

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Rise Of The Tomb Raider – The Reconstruction Of Lara Croft

08 December, 2015 エスピオン

Exclusive behind the scenes material of the making of the cinematic scenes and the reconstruction new model of Lara Croft in the new tomb raider game on xboxone “Rise Of The Tomb Raider” with Camilla Luddington in the role of Lara Croft.

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The Making of Bullet Train, Unreal Engine 4 VR Demo

08 October, 2015 エスピオン

Step behind the scenes with Epic Games in the weeks leading up to Oculus Connect 2 as Bullet Train takes shape and becomes the studio’s most ambitious VR experience to date.

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Developer Diary: Just Cause 3 World

02 October, 2015 エスピオン

The third entry in the JUST CAUSE 3 Dev Diary series takes a closer look at Rico’s place of birth; the gigantic 400 square mile Mediterranean island of Medici. While beautiful and serene on the surface, Medici is under the tyrannous reign of the dictator General Di Ravello and is far from peaceful. This island […]

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The Developers Behind Just Cause

29 September, 2015 エスピオン

Watch now for a snapshot into the making of Just Cause 3.

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Hide and Shriek Mansion Screenshots

20 September, 2015 エスピオン

Hide & Shriek Mansion is a work in progress multiplayer game in Unity 3D, which will combine spy vs spy and hide n’ seek. Spies and thieves vs guards and janitors, trap setting gameplay, fully navigable environments including climbing drainpipes, through windows, airvents and chimneys! We’re aiming for a low poly 2.5D style of graphics, […]

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Making of SYNCHRONICITY by Side, 3Lateral, & Cubic Motion

20 August, 2014 エスピオン

Watch this fantastic and realistic CGI performance capture called “SYNCHRONICITY” starring Lydia Leonard and written and directed by Mark Healy. “SYNCHRONICITY” was created to showcase the depth of emotion achievable by capturing and animating the finer details of a performance. Writing, casting, directing and performance capture was carried out by award winning production company Side. […]

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How previsualization works in movies and games

21 January, 2014 エスピオン

Watch this extremely insightful documentary Directed by Daniel Gregoire & Jason Ragosta, that explains in great detail what “Previs” is, and why is is such an integral and important part in the process of creating the top films of today! “Previsualization” [pre-vis-u-al-iz-a-tion] noun 1. Is a collaborative process that generates preliminary versions of shots or […]

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Fable Legends – Xbox One

The Fable series takes place in the setting of Albion, the fictional nation. It is comprised of many city-states that have great vast land between them. Each game has progressed in time starting with the medieval era in Fable I, starting off as a young orphan whose sister was kidnapped by bandits. This is the […]

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Final Fantasy XV as an Action Game?

06 December, 2013 Usman Mohl

Final Fantasy XV takes place within a dark world that is unique as it brings a more realistic feel to it. There is more focus on behavior and emotional enhancement of the characters to make them more believable. Final Fantasy XV is centered around a warring nation that is trying to conquer the last crystal […]

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Elite: Dangerous Developer Diary: The Making of the Damocles trailer

02 December, 2013 エスピオン

In this latest progress diary for Elite: Dangerous Chris Gregory (Art Director) talks through the various techniques used to put together the Damocles video as well as discussing how it has helped advance the game. It also contains some sneak peeks of the latest game build in action. To keep up to date with the […]

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Flashback remake: behind the scenes

25 November, 2013 エスピオン

20 years after the original game’s launch, Conrad is enlisted back to active service for the triumphant return of one of the most acclaimed franchises in gaming history. It’s not a reboot. It’s Flashback re-imagined. The original Core-Team revamped their own creation, leveraging the best of today’s technology while remaining true to the classic side-scroller […]

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Enhancing Performance Capture on Far Cry 3

20 December, 2012 エスピオン

A behind the scenes look at the motion capture and animation process for Far Cry 3 by Ubisoft Montreal.

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Concept Art and early 3D models

03 August, 2012 エスピオン

Following on from the initial announcement of our Multiplayer Point and Click Adventure Game in Unity 3D, here are some updates regarding the character design and 3D model of the mansion setting.

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Hide & Shriek Mansion: A Multiplayer Point and Click Adventure Game in Unity 3D

18 July, 2012 エスピオン

The work in progress blog post for The Pixel Issue’s multi player vs player point and click adventure game in Unity 3D!

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Game Development for iOS with Unity3D

16 July, 2012 エスピオン

Jeff Murray has just completed a book entitled Game Development for iOS with Unity3D for CRC Press, due for worldwide launch in August.

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Speech Graphics – Automatic Lip Sync from Voice Recordings

3D facial animation takes a leap forward, with automatic lip sync technology from Speech Graphics.

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Spec Ops: The Line Developer Diary

22 June, 2012 エスピオン

Go “behind the line” with Yager, the developers of Spec Ops: The Line in this new developer diary about the upcoming third-person shooter from 2K Games.

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The Making of Assassin’s Creed Encyclopedia

18 June, 2012 エスピオン

Members of the team behind the Assassin’s Creed Encyclopedia discuss the development and creative process of this book covering the whole Assassin’s Creed universe from characters, settings, historical context and more.

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Hitman: Absolution – Behind the Scenes

Go behind the scenes of Hitman: Absolution for a look at the voices of Benjamin Travis (Powers Boothe) and Jade (Shannyn Sossmon) in Hitman: Absolution.

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Voice Acting in RuneScape

25 May, 2012 エスピオン

Behind the scenes with voice actors lending their dulcet tones to RuneScape at OMUK’s studio in London.

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