Umbra – Any 3D Content, Any Device
With 3D datasets getting bigger every day, how can we store, stream, and render 3D in real time, even on mobile devices? Umbra optimizes any 3D content of any size for any device, all automatically.
All kinds of industries are finding new ways to use and create value from 3D datasets. But when it comes to 3D, even little things hold a lot of data. And the bigger the 3D dataset, the bigger the challenge for storing, streaming, and rendering, especially on mobile devices.
Umbra makes it possible to display any 3D content of any size on virtually any piece of hardware, unlocking the full potential of 3D for all kinds of applications.
This demo is the 3D model of the city of Boston, taken from Google Earth. This is our prototype, implemented using Unity Engine. The original model is very large, and does not even open without Umbra’s help.
3D content is everywhere these days — video games, navigation apps, architectural visualization and so on. The data sets are so massive that rendering them in real-time is really difficult.
Umbra’s new technology solves this problem by combining automatic generation of visibility, level of detail and 3D content streaming into a single solution. Even in its early development phase, it can already produce very impressive results.