Standard Shader on steroids? That’s what UBER is all about:

Most prominent features are:

– Various Parallax techniques (full Z-Write!)
– Tessellation variants
– Refraction with chromatic aberration
– Translucency (based on DICE’s model)
– Dynamic weather (snow/rain)
– Triplanar selective (fast approach)
– Vertex blend painting (2 layers mode)
– Well sorted out and clean interface
– Fully configurable vertex color usage
– Presets functionality

– Works with Alloy lighting (deferred)

Package requires SM3.0 GPU (DX9).
SM5.0 (DX11) for tessellation and better performance is preferred.

More info at!/content/39959

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