Flashback remake: behind the scenes





20 years after the original game’s launch, Conrad is enlisted back to active service for the triumphant return of one of the most acclaimed franchises in gaming history.

It’s not a reboot. It’s Flashback re-imagined. The original Core-Team revamped their own creation, leveraging the best of today’s technology while remaining true to the classic side-scroller that set the standard for the genre in the 90’s.

This new behind-the-scenes video from Ubisoft features developers on 1992’s Flashback and its current-gen remake discussing what went into the original and how to preserve it.

Flashback started life as an attempt to transpose the plot of The Godfather into a futuristic setting by French developer Delphine Software. When the executives saw the original pitch, says game director Paul Cuisset, they were blank-faced because they realized it barely resembled the hit film. However, they saw promise in the concept nonetheless and told Delphine to pursue developing it as an original story.

The remake of Flashback embodies its essence as a product of the 90s, says scenarist Kurt McClung, and the game will be very referential to movies like Blade Runner and Total Recall that inspired it in the first place.

It was important to preserve moments and design elements from the original, say the developers, but the gameplay has changed: Among other things, the combat was very limited in the original. “Even if it still worked really well,” says Cuisset, “I think that it really needed to be dusted off.”