Back in 2009, Unigine Corp. released the first DirectX 11 benchmark “Heaven” that is based on its proprietary Unigine engine. This is that video, but in HD!

Unigine Corp. is an international company focused on top-notch real-time 3D solutions. The development studio is located in Tomsk, Russia. Main activity of Unigine Corp. is development of Unigine™, a cross-platform engine for virtual 3D worlds. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released “Sanctuary” and “Tropics” demos.

The distinguishing feature of the benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance.

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